Level 14 - Flesh Maker’s Laboratory

Quest Giver: Lowan Nilmani in the northern Necropolis camp
Level: 14 Party
Patron: The Silver Flame (6/12/18)
Length:
Entry Point: North Eastern Orchard of the Macabres
Prereqs: none
Recommended Party: standard, rogue for traps (60+ locked door, can use key)
Base Experience:
Quest Info:
--Creatures: flesh golems, carcass eaters, humans, zombies (half-elf zombie), air elementals
--Traps: lightning, blades, poison and acid

Walkthrough:

Something to note before you start: Flesh Golems are healed by electricity, so put away the shock weapons and lightning bolts, and don't fight them in the electric traps.

Fight your way along the corridors, defeating carcass eaters, human cultists and flesh golems. Pass the poison/acid trap the zombies walk through for cleaning. You can swim in the water to avoid the trap. When you reach the crossroads, you have a choice to make. To the left is a door openable by a lever. At the end of that hall is a key. You may or may not need the key, depending on if you have someone who can pick a lock with a DC of 60. (Forward is a door that will not open from this side.)

The other way is through a floor grate to the right, which also opens with the use of a lever. Get the key first, if necessary, then drop through the grate into the chopping room. Disarm the traps here, then move through the chopping room and climb the ladder to the next level. There is a door here that circles back up to the crossroads (the door that wouldn't open from the other side.) Continue past it, and drop into the shaft slightly further down the hall. At the bottom is the locked door. Pick or unlock it and continue on through.

Fight your way to Mentau's chamber. Speaking to him will open the way up into the power rooms. You need to go both ways, so pick either one. At the end of each hall is a small side room with a lever. The halls are filled with un-disarmable lightning nodes and flesh golems. Once you manage to pull both levers, the chamber at the end of the lightning halls will open. Go to the top lever in this new, large chamber. There are 5 pillars with runes, and a bunch of air elementals. Do not kill the air elementals. The goal here is to trap them. To do so, you must hit all 5 runes in a short period of time (about 10 seconds). Crowd control spells, such as dancing sphere, hyp pattern and greater command will come in handy here. Once they are trapped, it will release the end boss, a very big and mean air elemental with the Red-Name: Chained Lightning. Kill him and snag your end loot.

Don't recall out yet, though. You still have the optional to finish up. Head back to Mentau. After speaking to him, a shrine will pop up in his room, and the grate in the middle will open up. It is time to destroy the flesh golem army. In the room below are 4 lightning traps and a huge amount of flesh golems, which will spawn at about 10 at a time. If possible, send down a rogue and anyone else with evasion. by moving quickly with tumble, camoflauge and invis help, the rogue can move around the edges and search and disarm the traps on the 4 outer pillars. Once the traps are disarmed, it is relatively safe, okay not really, for the rest of the party to drop down. The method we have found to work the most often, is to lay down a huge amount of firewalls on the dry ground by the sealed door, and to have the melees stand in there and smite or greater construct bane. Have the casters and healers jump over the firewalls and try to mitigate damage. It is a long fight, you have to destroy about 50 golems. Once you win, the door will open and you get access to the optional chest, which has a chance to drop pieces of the Shield.

End Reward: Standard loot choice